Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. my tip is to ditch the snipers and go for crossbows. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The high AP-cost of snipers mean that a missed shot is very costly for you. All rights reserved. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. And it has max investment in stealth. Espaol - Latinoamrica (Spanish - Latin America). That's going to be subjective. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. Create an account to follow your favorite communities and start taking part in conversations. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. No psi. Press question mark to learn the rest of the keyboard shortcuts. The build can pass all Hacking and Lockpick checks in the game. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). What do you need Dex 7 for? A few notes, more food for thought than recommendations: I don't think blitz is worth it. Lots of fun. I'd recommend Stealth (as someone who abhors stealth). I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. 3 will. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. A stealthy trapper with xbow is one of my favorite builds. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). The skills are exactly as I intended, but having the numbers is a big help. Oh and also, is any social skill worth it at all? All rights reserved. Also affects numerous aspects of stealth combat. Thanks a lot bud. Casino Underrail - a .44 Hammerer build. Valve Corporation. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. I figured traps would be part of it, too. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. The crafting skill investment is seriously lacking. For slower, harder hitting weapons I'd focus on crits. Cut Throat lets you delete one opponent from combat straight away. Sorry if my post seems fragmented, I wrote as I was reading your build. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Can spot and disarm all traps in the game and use all traps. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Choosing stealth over tank isn't suboptimal. I would call these flavor not optimal. o7, Aww Thank you!! Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. This is more or less my progress so you have an idea: All trademarks are property of their respective owners in the US and other countries. Knife or range? HELP!!! I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Valve Corporation. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. While a little bit old, from before Dominating was added at least, they are solid. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. For more information, please see our Whats the good strength to have in that build. Obviously having all is great, but in your opinion, which one is most and least important? Neurology is absolute trash. Can you provide me with the best stats and skills for stealth? Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? All rights reserved. This would happen often enough to be useful. Also affects numerous aspects of stealth combat. Very interesting build for sure. I think the linked build is patently bad. I wish you a jolly time with the rest of your first play through. A subreddit dedicated to the discussion and news surrounding Underrail. All rights reserved. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. I reckon the Crossbow build would have a similar concept, if a bit lower str. Most of the builds in destroyer's guide should still work fine. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. When a pipeworker asks you for a spare coin. requirement, but the optimal range you wanna stay at is much higher. PSI flash instant killing thunder and storm? Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. I used continual ripple once before giving the game a rest. Here is my crossbow, traps, stealth build. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. Hot Topic (More than 15 replies) Lot of critisim here without you putting a build out yourself. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. highly recommended. Psi is a better Pat Fusty, change my mind. @King Fossil, Thank you so much! No need to fire a single shot with your weapons. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. i did tincan ar on normal and now doing an smg nimble build on dominating. Neural overload is a silent stealth kill on a stealth character. Many traders sell/buy blueprints. Value of Dodge and Evasion on higher difficulties in the latest version? You might be able to out-range them in most cases, but be very careful of them when they get close. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. Stealth is limited on how it gives you an advantage in a fight. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. Which crafting disciplines are most important? And it has max investment in stealth. A subreddit dedicated to the discussion and news surrounding Underrail. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. Traps are your best friend. Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Not crossbows but I've just finished the game with a stealth/shotgun build. :D I'm at Core City rn for the first time!! I'll see. All trademarks are property of their respective owners in the US and other countries. Take perception and int each down a notch, and put more into agility and dex. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Focusing on increasing the strength of that ability. It can expand all vendor inventories with Mercantile checks. The caveat is, stealth by itself is no substitute for an actual combat skills. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. Normal Topic Some merchants sell the needed ingredients. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. The Stealth skill is used for sneaking around undetected. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! Hmm, I've never went so heavy on traps before.. Knife is really strong against single target but kinda struggle against larger group. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). :-). Neural overload is a silent stealth kill on a stealth character. Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Decreases the chance that you'll be spotted while in stealth mode. Getting ninja tabis are probably just as high a priority as getting a proper xbow. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. I'm having real fun w it :3 Just wanted to let you know!! All rights reserved. Then start the fight. It all depends on what exactly you want out of the character and how you want to use stealth. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Cookie Notice Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Tailoring for your leather armor (stealthy) and boots. Huh? Meaning you have lots to do which keeps combat interesting. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Qiox, this is wonderful. Let me post my fav one to get going. Stealth: ? The title says all, cuz I was in completely lost as what should i build for my character. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. - 1.16.5. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! If that was you , def post your build and fighting tips plz. . They absolutely melt to the bio damage enhanced by the Cave Ear poison. Yeah, it's a complex but very rewarding system. Now the only thing you need to do is throw gas grenades. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. You can buy them or find them. Started by sheepherder. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. No Psycho-temporal Acceleration or Future Orientation. Hacking: . I use them but never in such large amounts. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. It is a THOUGHT CONTROL neural overload build. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. High mobility for a psi build.Thought Control has no ways of dealing wi. While I agree with some of your points I disagree with others. Focusing on increasing the strength of that ability. A gimmick psi build. Mental Subversion is not a particularly strong feat. Yes some feats he choose where in theme and not optimal I agree. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. Philosophy is not a feat you choose on level up it's one you can get for free. Hi. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. Started by Dja303. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Create an account to follow your favorite communities and start taking part in conversations. Few questions about a stealth build - melee+crossbows specifically. You have decent control options outside of items. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . Damage comes from Neural Overload. As far as psion goes, I've played around with the schools and it feels really overpowered. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: Thought Control, Tranquility. Aim for 150ish, again depending on components you find. 7 int. It has flaws. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. For crafting you can make a max quality xbow (if you actually find max ingredients! Valve Corporation. Stealth - Underrail Wiki Stealth Stealth is a skill . I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. It was pretty useful. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. Decreases the chance that you'll be spotted while in stealth mode. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. Valve Corporation. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. I'll post the build once its done and give it a go! I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. Stealthy trapper/crossbow build w extra's. To successfully hide from someone, they need to keep out of their sight for a while. Anyone have any solid builds? Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants.